Melvaunt, the City of Swords… Melvaunt squats on the Moonsea’s northern coast, lit by a thousand forges. It is a city of metalsmiths and merchants, where slaves are traded on the open market but laws are made behind closed doors. Smoke from the workshops hangs like a black curtain over the city, warning away would-be conquerors from Zhentil Keep as well as the savage inhabitants of Thar.
Those who live in Melvaunt either ally themselves with one of the three ruling families or keep their heads low as they go about their daily business. Much of that business revolves around industries that service the craftsmen and sailors that make Melvaunt their home. The city does a bustling trade in a wide variety of goods, most coming in by ship from Mulmaster or other towns across the Moonsea.
Melvaunt is cold and clammy, with a persistent mist that defines the city in the eyes of many foreigners. This moisture mixes with the smoke and ash to kill most traces of vegetation, and it leaves an oily residue on buildings, ships, and people.
This is where you are. One way or another, you ended up here after some small quests or errands and now seek new adventures, and maybe a partnership or two to give you access to more rewarding ones.
You’re all inside The Breakwater main room, now far from its days of glory, this inn is now much less abuzz and so you can afford some nights in a comfort room that for some of would seem as luxurious as a king’s chambers should be.
(PC participants: Aravilar, Saevel, Stollig)